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Assassin's Creed Valhalla 1.1.0 Update Patch Notes | Yule Festival event - schultzabst1995

Assassin's Gospel Walhalla adds Viking-themed holiday celebrations

The Assassin's Church doctrine Valhalla 1.1.0 update spell notes sire a slew of bug fixes (which the plot sorely needed) only it also Simon Marks the game's first event: the Yule Festival. Teased in the roadmap, this is the first of the game's four free events plotted out over the next year or and so, which fills in the gaps betwixt the game's paid DLC.

Bravo's Creed Valhalla 1.1.0 Update Patch Notes | Yule Fete start and close date

The ACV Christmas Tide Festival begins connected December 17 and leave end on January 7. IT will include new quests that yield coins that players can use to buy new equipment and cosmetics. These cosmetics are:

  • Mōdraniht Ceremonial Outfit
  • Mōdraniht Tattoo Set
  • Mōdraniht Ceremonial occasion Seax
  • Mōdraniht Ceremonial Screen
  • Traditional Yule Judy Garland
  • Sacrificial Altar
  • Ritual Tree Ornaments
  • Cozy Fire Nether regio
  • Yule Beech

Assassin's Creed Valhalla 1.1.0 Update Bandage Notes | Notable tweaks

The spot is quite a big and contains a few nuggets in the long list of bug fixes. Quick clip events can now be turned remove entirely, which is great for accessibility. Enemies won't make up much 50 power levels below Eivor anymore. Cloud saves are now more distinctly labeled. Parries also make the restrainer vibrate less. Horses will also now react to being set afire because they somehow didn't before. These assume't address all release with the game, simply they are beyond any doubt improvements.

Full Assassinator's Creed Walhalla 1.1.0 update patch notes

Contented

Added in-unfit support for the Settlement expansion and Yule Festival

  • The Yule Festival is a time-incomprehensive event with several festivities to bask and rewards to obtain. To work this and future festivals to life, you'll see the arrival of the revellers just easterly of the current settlement.
  • We'll furnish more details about the Closure expansion and the Yule Fete in our forthcoming Christmas Season Preview article. Stick around tuned.

Miscellaneous

  • Legendary animal trophies will now correctly appear in the Longhouse.

Reconciliation

  • Tweaked the NPC power level behaviour.
    • NPCs power will now cost at a maximum difference of 51 below the player.
    • NPCs that are 51 king below the player will be highlighted in park.
    • World bosses will match the player's power level when the power exceeds the world bosses' alkali level. (as wel applies to: Exploratory animals, Zealots)
    • This variety applies to all difficulties.
  • Added loot-able chests to the Magisterial Magaester's hideout.
    • Note: This hideout is only available from a very specific moment in the game. Spoilers. 🙂
  • Self-addressed an outlet where the Crit. Spark rune would not form when slotted into bows.
  • Addressed an number where wrong weapon stats were displayed for specialized items.
    • Royal Guard
    • Viper Bow
    • Death-Speaker
    • The Mark of So
    • Doppelhander
    • Hundtoth

GAME IMPROVEMENTS

Performance and Constancy

  • Improved stability and performance.
  • (PC) Addressed some freezes when performing specific actions for the first time.
  • (PC) Addressed an issue that could cause freezes during Splash Screen.

Graphics, Sound, Animation

  • Self-addressed different graphics issues.
  • Addressed various character or Nonproliferation Center animation issues.
  • Addressed single clipping issues.
  • Addressed an issue where angle may lay along its side during the fishing animation.
  • Addressed an issue where some NPCs would cut the air or else of wheat.practice doesn't always make perfect.
  • Addressed an issue where NPCs that are being assassinated while being insensible would sometimes get up during the living.
  • Tattooed Mimir's head.¯_(ツ)_/¯
  • Self-addressed an issue with jagged sea foam.

Quests, World Events, Side Activities

  • Addressed an issue in A Sword-Shower in Anecastre where Aelfgar didn't move to the assail location.
  • Addressed an issue where players cannot complete Honor's Hubris.
    • Note: This fix testament spawn Ljufvina again, reset her position, and restart the quest.
  • Addressed an issue that caused Tarben to follow Eivor everywhere when The Bread maker's Plaint wasn't completed.Your watch has ended, Tarben.
  • Addressed an issue where Tight Travel wouldn't comprise available below certain conditions when returning to England after completing the Hordafylke arc.
  • Addressed an event where Allies would not help Eivor introductory doors at the Isle of Ely Monastery.Team work makes the dream form!
  • Addressed an issue with the Settlement Anomaly's lightsome beams that prevented players from completing the anomaly.
  • Self-addressed an yield in Well-Cosmopolitan where the object lens would non update low-level certain luck.
  • Addressed an issue where Fenrir could grind to a halt underground.
  • Addressed an issue where Eivor would sometimes embody levitating during Assault outros.No more Wingardium Leviosa for this one.
  • Addressed an issue in Defensive Measures where Jotuns would beryllium able to take place through the shell after the Bring the Invaders into the Shield objective was completed.You shall non pass!
  • Self-addressed an issue in Brewing Rebellion where the cutscene wouldn't trigger when the door was opened by an NPC past chance event.
  • Addressed an supply in The Imitative Ealdormancy that prevented players from complementary it under certain conditions.This Hunwald own't leal…
  • Self-addressed an return in Kingdom's End where Guthrum doesn't leave the Hamptun Obstruct surface area later on releasing the prisoners or could randomly become strikebound.
  • Addressed an issue in A Sword-Shower in Anecastre that prevented players from complementary the pursuit.
  • Addressed an come out in The Goddess of Birth that prevented players from completing the event.
  • Self-addressed an release in Glory Regained where players could become stuck happening the platform with the trumpet.
  • Addressed an issue in View Above All where the quest objective would sometimes not update later on closing the Bill Gates.
  • Addressed an issue in A Rivalry for the Ages where players couldn't complete the quest under certain fate.
  • Addressed an issue in The Wild boar with the Golden Nuzzle where players couldn't complete a world issue due to Lady Trotters not spawning.
  • Self-addressed an issue in Defensive Measures where players would die when returning to Asgard.
  • Self-addressed an issue in Cruel Destiny that prevented players from proceeding to the second form of the stamp fight.Quest name checks out.
  • Addressed an issue in Madness of the Stones that prevented players from proceeding with the quest.
  • Addressed an cut in Hemorrhage the Leech that prevented players from completing the quest.
  • Self-addressed an issue where Petra would impinge on the opposite direction of the Alces alces.See this, Petra?
  • Self-addressed an issue where players could sometimes non return into the room with the Norns.
  • Addressed an issue in Giants of Fimbulwinter where Eivor could commence stuck inner the quest area.
  • Self-addressed an issue in Smashing the Compass that prevented players from completing the quest.
  • Self-addressed an issue in Warfare Fatigue where players couldn't re-come in the church nether certain circumstances.
  • Addressed an bring out in War of the Collectors where the world event wouldn't be completed under certain circumstances.
  • Self-addressed an issue in The Big Finish where the quest nonsubjective wouldn't update far.
  • Addressed an issue that prevented players from entering Skyrmir's Mitten in The Lost Caldron.
  • Addressed an issue in Firing the Arrow where the quest objective would sometimes non update.
  • Addressed an cut where some players couldn't progress the game any longer upon reaching England after Statute title Update 1.0.4.
  • Addressed an progeny with the SteinnBjorn bump.

International

  • Addressed single object OR texture arrangement issues.
  • Self-addressed various instances where the participant could suit stuck on objects.

Gameplay, Battle, Artificial intelligence

  • Addressed diverse NPC behavior/brio issues.
  • Addressed an issue that allowed players to shoot targets through walls (without using Cacophonous Shot).
  • Addressed an issue with spears not being effective to destroy windows.
  • Self-addressed an issue where the fishing hut kid was roaming Ravensthorpe instead of existence at their domiciliate.You're officially grounded.
  • Horses will now running game absent when being hurt with a torch.
  • Addressed an put out where Jotuns could sometimes warp into walls when shape shifting.Gidgud
  • Addressed an issue where monks would sometimes stand still and not perform their tasks.
  • Addressed an issue where hitting a Equus caballus with a Saxon boat leave cause information technology to disappear when climbing IT.Insert what.gif hither
  • Sprint will now be interrupted by actions other than dodging.
  • Addressed an issue where Eivor would become invisible to Three-toed sloth detection when high-speed travelling during a dice game.
  • Addressed an issue where NPCs may randomly start pirouetting on a Saxon boat.Whatever floats your boat I guess.

Abilities, Perks, Skills

  • Addressed an effect where players couldn't perform heavy attacks with Frostruin or Sinner Skull.
  • Addressed an issue where Frostruin's perk wouldn't touch of even when conditions are met.
  • Addressed instances where players were able to unconcealed barred doors with the Dive of the Valkyries ability.
  • Self-addressed an issue where the Level 2 Incendiary Power Trap couldn't Be detonated a second time when the get-go trap was set disconnected aside an NPC.
  • Addressed an issue where Man's Best Friend wouldn't deal any damage to Zealots in some instances.Good boi.
  • Largely increased Control Points cap.

User Port / HUD

  • Addressed various UI/HUD issues.
  • Addressed several localisation of function issues.
  • Items that are part of a bundle in the Animus Store will now show the related items in the Details Varlet.
  • Addressed an outcome where players could sometimes fall behind weapons when performing a dual weapon swap.
  • Tweaked Reda's Informer icon to pull round appear smaller.
  • Changed Adrenaline Fiend icon to make it Thomas More distinct from Adrenaline upgrades.
  • Torches/oil jars hindquarters now be born/put one over the ground with Y/Triangle.
  • Addressed an issue that allowed players to get the pauperize reward several multiplication.
  • Addressed an issue where stats wouldn't update after leaving offline mode.
  • Self-addressed an exit where players couldn't interact with Reda anymore.
  • Added "OFF" to Intelligent-Time-Case Input type in the carte du jour. (Turning this option remove will allow the game to bypass mashing actions during few boss encounters)
  • Addressed an issue with Alpha Animals where players wouldn't be awarded the skill point when animals were non killed by the player.
  • Addressed an issuance where Opals would not disappear from the map under certain conditions after collection.
  • Addressed an issue where Experienced Travelers would unlock locations for the wrong territory.
  • Addressed an issue where players wouldn't be able to create or load a manual save anymore.
  • Self-addressed an issue where Layla's laptop couldn't be navigated with Focused navigation.
  • Named Cloud saves appropriately.
    • Befog saves will straightaway be named Autosave/Manual of arms/Episode Save CLOUD
  • Self-addressed an outcome where Saves could be displayed arsenic purchasable when saving when the internet connection is lost.
  • Addressed an issue on where the pathfinder setting resets to Custom afterward rebooting the game.
  • Addressed an issue on where cloud saves could vanish under fated conditions.

Photo Mode

  • Self-addressed an issuance where filters reset to no more filter when adjusting other values in Photo Mode.
  • Self-addressed an issue where the Photo Mode camera could get cragfast in objects.
  • Photo Style Frames leave now function correctly.

System

  • (Microcomputer) Addressed an issue with the benchmark puppet that caused the tool non to pull together data for a import after unpausing the session.
  • (PC) Addressed an emergence where VRAM indicators did not correspond with current VRAM white plague.
  • Ablated intensity and duration of the parry growl.Controllers go brrrr.
  • (PS5) Addressed an issue on PlayStation®5 where the Season Pass wouldn't be displayed as OWNED after purchase.

Source: https://www.gamerevolution.com/news/669755-assassins-creed-valhalla-adds-viking-themed-holiday-celebrations

Posted by: schultzabst1995.blogspot.com

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